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- TIKI
- $define deeworkdir sound/character/tweedle/dee
- setup
- {
- scale 1
- radius 70
- path models/characters/tweedledee
- surface body shader skin01.tga
- surface top_torso shader skin01.tga
- surface top_head shader skin01.tga
- surface material9 shader models/characters/tweedledee/prop
- skelmodel tweedledee_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-40 -40 0" "40 40 112"
- statemap ai/c_tweedle_dee.st
- name "Tweedledee"
- manatype super
- proj_accuracy 0.5
- proj_leading_accuracy 0.5
- visiondistance 800
- health 800
- fov 300
- painthreshold 50
- havething 1 0
- enemy
- turnspeed 7
- deathsink
- bloodmodel blood_spray.tik
- cache prj_grenade.tik
- }
- client
- {
- cache $deeworkdir$/walkstep1.wav
- cache $deeworkdir$/walkstep2.wav
- cache $deeworkdir$/runstep1.wav
- cache $deeworkdir$/runstep2.wav
- cache $deeworkdir$/twitch1.wav
- cache $deeworkdir$/twitch2.wav
-
- cache $deeworkdir$/alert01.wav
- cache $deeworkdir$/alert02.wav
- cache $deeworkdir$/knife_out.wav
- cache $deeworkdir$/knife_jump_attack.wav
-
- cache $deeworkdir$/knife_attack.wav
- cache $deeworkdir$/russian_split.wav
- cache $deeworkdir$/russian_close.wav
- cache $deeworkdir$/russian_jump.wav
-
- cache $deeworkdir$/rattle_out.wav
- cache $deeworkdir$/rattle_attack.wav
- cache $deeworkdir$/prop_out.wav
-
- cache $deeworkdir$/fall_ready.wav
- cache $deeworkdir$/fall_impact.wav
-
- cache $deeworkdir$/pain.wav
- cache $deeworkdir$/pain_back.wav
- cache $deeworkdir$/death1.wav
- cache $deeworkdir$/death2.wav
- }
- }
-
- animations
- {
-
- walk walk.ska
- {
- client
- {
- 0 sound $deeworkdir$/walkstep1.wav 0 .8 128
- 12 sound $deeworkdir$/walkstep2.wav 0 .8 128
- }
- }
- run run.ska
- {
- client
- {
- 4 sound $deeworkdir$/runstep1.wav 0 .8 128
- 14 sound $deeworkdir$/runstep2.wav 0 .8 128
- }
- }
-
- idle idle01.ska
- twitch1 idle01_itch.ska
- {
- client
- {
- 19 sound $deeworkdir$/twitch1.wav 0 .8 128
- }
- }
- twitch2 idle01_lift.ska
- {
- client
- {
- 14 sound $deeworkdir$/twitch2.wav 0 .8 128
- }
- }
- idle_trans idle_trans.ska
- ready ready_idle.ska
- alert01 alert01.ska
- {
- client
- {
- 0 sound $deeworkdir$/alert01.wav 0 .8 128
- }
- }
- alert02 alert02.ska
- {
- client
- {
- 0 sound $deeworkdir$/alert02.wav 0 .8 128
- }
- }
- knife_out weapon_out.ska
- {
- server
- {
- 13 removeattachedmodel tag_sword
- 14 attachmodel w_dee_knife.tik tag_sword
- }
- client
- {
- 3 sound $deeworkdir$/knife_out.wav 0 .8 128
- }
- }
- knife_jump_attack knife_attack.ska
- {
- client
- {
- 5 sound $deeworkdir$/knife_jump_attack.wav 0 .8 128
- }
- }
- knife_attack knife_attack01.ska
- {
- server
- {
- 8 melee 10
- }
- client
- {
- 10 sound $deeworkdir$/knife_attack.wav 0 .8 128
- }
- }
- russian_split russian_split.ska
- {
- server
- {
- 28 spawnactor c_tweedle_mini_dee.tik tag_belly 1 1 15 15 ""
- }
- client
- {
- 0 sound $deeworkdir$/russian_split.wav 0 .8 128
- }
- }
- russian_close russian_close.ska
- {
- client
- {
- 0 sound $deeworkdir$/russian_close.wav 0 .8 128
- }
- }
- russian_jump russian_jump.ska
- {
- client
- {
- 5 sound $deeworkdir$/russian_jump.wav 0 .8 128
- }
- }
- rattle_out weapon_out.ska
- {
- server
- {
- 13 removeattachedmodel tag_sword
- 14 attachmodel w_dee_rattle.tik tag_sword
- }
- client
- {
- 3 sound $deeworkdir$/rattle_out.wav 0 .8 128
- }
- }
- rattle_attack rattle_attack.ska
- {
- server
- {
- 9 removeattachedmodel tag_sword
- 10 proj tag_sword prj_grenade.tik 1 1
- }
- client
- {
- 0 sound $deeworkdir$/rattle_attack.wav 0 .8 128
- }
- }
- prop_out prop_out.ska
- {
- client
- {
- 12 sound $deeworkdir$/prop_out.wav 0 .8 128
- }
- }
- take_off take_off.ska
- {
- client
- {
- entry loopsound $deeworkdir$/prop_loop.wav 1 1024
- }
- }
- //fly_forward01 fly_forward01.ska
- fly_forward02 fly_forward02.ska
- {
- client
- {
- entry loopsound $deeworkdir$/prop_loop.wav 1 1024
- }
- }
- //fly_left01 fly_left01.ska
- //fly_left02 fly_left02.ska
- //fly_rite01 fly_rite01.ska
- //fly_rite02 fly_rite02.ska
- //fly_back01 fly_back01.ska
- //fly_back02 fly_back02.ska
- fall_ready fall_ready.ska
- {
- client
- {
- 0 sound $deeworkdir$/fall_ready.wav 0 .8 1024
- }
- }
- //fall_attack fall_attack.ska
- fall_falling fall_falling.ska
- fall_impact fall_impact.ska crossblend 10
- {
- client
- {
- 0 sound $deeworkdir$/fall_impact.wav 0 .8 1024
- 1 originspawn
- (
- count 1 min 1 1
- model models/fx_groundshock.tik
- color 1 1 1
- fade
- life 1
- // scalerate 2
- )
- }
- }
- pain pain01.ska
- {
- client
- {
- 0 sound $deeworkdir$/pain.wav 0 .8 128
- }
- }
- pain_back pain02.ska
- {
- client
- {
- 0 sound $deeworkdir$/pain_back.wav 0 .8 128
- }
- }
- death_frozen death01.ska
- {
- server
- {
- 0 freeze 1
- 5 setframe 5
- }
- }
- death1 death01.ska
- {
- client
- {
- 0 sound $deeworkdir$/death1.wav 0 .8 128
- }
- }
- death2 death02.ska
- {
- client
- {
- 0 sound $deeworkdir$/death2.wav 0 .8 128
- }
- }
- }
-
- /*QUAKED Enemies_tweedledee (1 0.5 0) (-40 -40 0) (40 40 112)
- TweedleDee
- */
-